TOPIC
This article illustrates some typical steps you would take to create a QuickTime VR movie and the processing time involved.
DISCUSSION Apple has done some testing to help you get an idea of the performance and time needed for post production work on a VR project. Here are some typical times for the steps that you perform creating a VR movie. The estimated times for each command are from a Power Mac 8100 and a 33 MHz RC68040. The numbers indicate that native tools really benefit the Power Macintosh user.
Power Macintosh Example If you were stitching 12 PICTs for a single node, that computation could take 24 minutes for the entire node. If you then diced that node, it would probably take 48 minutes. For linking this node to another, 4 minutes. Compression of this node, 2 minutes. The grand total for post production time on one node is around 78 minutes. This doesn't include planning, shooting, or learning the tools. A QuickTime VR movie of rotation around a stationery object would require similar steps to those shown above, but may include many more shots. To do a complete rotation of an object (24 shots around the object at 0 degrees, 24 shots at +10 degrees, 24 shots at +20 degrees, and so on) the movie would consist of over 600 PICTs. |
Document Information | |
Product Area: | Apple Software |
Category: | QuickTime |
Sub Category: | QuickTime VR |
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